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Instead of doing redoing work, artists and designers can now bring V-Ray scenes directly into the Unreal Editor, facilitating the fast and simple creation of immersive experiences. V-Ray for Unreal.Ĭhaos Group has introduced the beta for V-Ray for Unreal, joining real-time and ray tracing in a single, unified pipeline.
VRAY GPU RENDERING UPDATE
V-Ray GPU will be made available as part of the next update of V-Ray Next for 3ds Max.
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VRAY GPU RENDERING PROFESSIONAL
The improvements are so significant that V-Ray RT has been renamed V-Ray GPU, establishing the latter as a professional production renderer, now capable of supporting volumetrics, advanced shading and other smart tech coming to V-Ray Next.Ĭurrent tests have V-Ray GPU running 80 percent faster on the NVIDIA’s TITAN V, a remarkable gain from previous benchmarks on the TITAN Xp, and up to 10-15x faster than an Intel Core i7-7700K, with the same high level of accuracy across interactive and production renders. The new architecture is a redesign of V-Ray’s kernel structure, ensuring a dual-blend of high-performance speed and accuracy. I'm sure Ondra can be more specific on this matter and explain you why CPU is not slower than GPU, and specifically using Embree.At this week’s GPU Technology Conference (GTC) Chaos Group also debuted its new fast V-Ray GPU rendering architecture, effectively doubling the speed of production rendering for film, broadcast and design artists.
VRAY GPU RENDERING PLUS
I used to think like you that GPU's are faster per-se, but they are not, apart from their limitations, it all depends on the type of algorythms you use for that specific kind of CPU (in the end a GPU is an task-oriented ARM CPU), so what Corona gives us is that speed plus the freedom of the CPU regarding RAM and other things like using proxys without slowdown, etc. I know, it is a large debate and the corona team seems not ready to search in this direction however, I invite them to really think about it.Ī last note: we need a good displacement integration.really urgent.thank you !Īs Ondra stated in other threads, GPU's are not faster than CPU's, it's just a different way of programming, the power of corona relies on "being as fat as a GPU on a CPU". It would be a non sense, nowdays to not use them for high calculations. I need to get a big power in China and Corona may help me to not wait after long renderings on one computer, but I'd like to get more power as I know I work in France with 5 workstations but I go to China often where I cannot bring all my render farm. I'd like it to be developped more especially in the speed with a GPU solution, and I bought a licence to encourage the team. I have tryed Octane,Thea,Arion and only Corona gave the fastest way to change our way of working.Įasy workflow, very high implementation in 3ds Max, fast, very good quality renderings and no crash.strong and stable.I didn't find it in the other render engines.
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There is a challenge to do and Corona seems to be on the best way than other ones. In computer programming, the limitations are just in the capacity brain. So, developpers, yes, it may be harder but we need all the power of our devices.find a solution. We need speed in rendering and there exist hardware capacities to use to improve our needs. According to the GPU limitations, I understand the use of the CPU, however, developpers should be able to find ways or means to use such a technological potential.